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Rucagorn
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re: Ost Dunhoth - Wound Wing

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Still Updating


Ost Dunhoth - Wound Wing Guide


Tier I


Lets Split up! In 3 Groups! Nope you arent play Paintball or go Hide & Seek! Is really some kick ass fun waiting for ya!

Ready?


Here we go!

Sec! *Check if has pints & pipe-weed"

OK lets go!



Make 3 raid assist, 1 for each group!

Remove Wounds asap & leave the pool also & stay as much further is possible since you have a mammoth at your back, dont let them catcha you or you gona be mammoth food!

Left Wing prob the hardest so 4 persons min -> 1 Tank, 1 Healer and prob a DPS and a LM (Nasty wounds)

Left side mobs is:

-3 wights, 2x4k and 1x8k
-wait for gate
-pull lever
-2x8k wolves
-2x8k wights
-wait for gate
-2x8k wolves
-pull lever
-run to final room, 1x4k wight, 1x17k renewer, plus the mammoth





Middle Wing -> is the "easiest" prob, and the 1st to open 1 of the levers , as soon the mob goes down...
Is Duoble with a trio... Prob a Heavy tanking, captain healing and a dps!


Description:

-Kill 1 mob
-Pull lever
-3 Mobs respawn, kill
-Wait for gate open
-Kill 2 Wolves
-Pull Lever
-Kill 2 Mobs: one 8k, other 18k, clobber the 18k one while kill the 8k one
-wait for gate
-Last room with 2 mobs again, same as last wave & mammoth



Right Wing -> 4 persons recommended here, and shouldnt be much hard.


Description:


-1 Mob to Kill
-Wait for lever
-2 Wolves to Kill
-Pull lever
-.....



You are at last room, now try get all mammoths down at same time moreless so all go to room moreless at same time...

Try also dont build much agro, so be easier for Main Tank get it.

As soon mammothos get green bar they will break the wall, time to reorganize group again & only 1 rat now....



You enter now at corridor,in a big room. Everyone should gather at gate while main tank gets agro.

3 Mammoths at begin. 1st step is the Main Tank get agro from ALL 3 MAMMOTHS, and get them to a corner asap...

NO DPS , just let the tank get the agro and after you can get to 2nd step...

Prob a dedicated healer will be needed on tank, or atleast 1 person that focus a bit more on him, 3 hits from mammoths will make his green bar drop a bit...

Also the LM should be in same group as Main Tank, he will get lots of wounds that should be removed asap.

Now DPS 1 Mammoth Each time! As soon he gets green bar means adds will come!

IF Adds always kill them 1st before get back to mammoths.

There are 3 waves for each mammoth:


1st wave: Renewer & some adds



1-

> Kill Renewer & interrupt him & remove corruption,
-> Off-tank should try agro from the begin the low hp adds, otherwise they can go after healers... And not really nice try heal with a wight harrasing you right? ^^


2-

->Kill the rest of adds


As soon all dead, get back to the same mammoth you were.



2nd wave: Warden & some adds



1-

->Kill Warden & interrupt him & remove corruption,

-> Off-tank should try agro from the begin the low hp adds, otherwise they can go after healers... And not really nice try heal with a wight harrasing you right? ^^


2-

->Kill the rest of adds



3rd wave: Renewer & Warden & some adds


1-

-> Kill Warden & interrupt him & remove corruption,
-> Off-tank should try agro from the begin the low hp adds, otherwise they can go after healers... And not really nice try heal with a wight harrasing you right?
-> Renewer: interrupt him & remove corruption,

2-

-> Kill Renewer

3-

-> Kill the rest of adds





For Wardens & Renewers also, assign a person to clobber(interrupt)/remove corruption... The Renewers heals the mammoths & Wardens give buffs to other mobs so as soon you get them down, the merrier!


And that will be pretty much the rest of the fight... Only DPS 1 mammoth each time, in order to dont get lots of waves of adds at same time!!!


Theres no time & neither rush in here so take your time and just do it!


smile Tought Mammoths ah? ;D




Tier II



Pretty much the same until last fight with the mammoths, but is harder and mobs are tougher.




You enter now at corridor,in a big room. Everyone should gather at gate while main tank gets agro.

3 Mammoths at begin. 1st step Main Tank start getting the agro but Mammoths will keep spamming eyes to persons and that person should keep running around room , because that means 1 of the mammoths is running after you! DONT LET THEM HIT YOU! Their Kicks are kinda nasty!!!... Some Tar in ground prob welcome just in case... Even for adds and that is kinda welcome. The LM should keep checking wounds and so on, and removed them asap! (Ofc use your potions also, mainly if your fellow doesnt have a lm)

NO DPS , just let the tank get the agro and after you can get to 2nd step...

Also the LM should be in same group as Main Tank, he will get lots of wounds that should be removed asap.

Now DPS 1 Mammoth Each time! As soon he gets green bar means adds will come!

IF Adds always kill them 1st before get back to mammoths.

There are 3 waves for each mammoth:


1st wave: Renewer & some adds



1-

> Kill Renewer & interrupt him & remove corruption,
-> Off-tank should try agro from the begin the low hp adds, otherwise they can go after healers... And not really nice try heal with a wight harrasing you right? ^^


2-

->Kill the rest of adds


As soon all dead, get back to the same mammoth you were.



2nd wave: Warden & some adds



1-

->Kill Warden & interrupt him & remove corruption,

-> Off-tank should try agro from the begin the low hp adds, otherwise they can go after healers... And not really nice try heal with a wight harrasing you right? ^^


2-

->Kill the rest of adds



3rd wave: Renewer & Warden & some adds


1-

-> Kill Warden & interrupt him & remove corruption,
-> Off-tank should try agro from the begin the low hp adds, otherwise they can go after healers... And not really nice try heal with a wight harrasing you right?
-> Renewer: interrupt him & remove corruption,

2-

-> Kill Renewer

3-

-> Kill the rest of adds





For Wardens & Renewers also, assign a person to clobber(interrupt)/remove corruption... The Renewers heals the mammoths & Wardens give buffs to other mobs so as soon you get them down, the merrier!


And that will be pretty much the rest of the fight... Only DPS 1 mammoth each time, in order to dont get lots of waves of adds at same time!!!


Theres no time & neither rush in here so take your time and just do it!


smile Tought Mammoths ah? ;D









CHALLENGE MODE



Challenge is TII Fight and is timed! Cant fight more than 7 minutes lazy slackers! ;D


Last edited by Rucagorn on 2011/09/12 9:07; edited 16 times in total


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Rinoanor

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re: Ost Dunhoth - Wound Wing

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left side mobs is:
- 3 wights, 2x4k and 1x8k
-wait for gate
-pull lever
-2x8k wolves
-2x8k wights
-wait for gate
-2x8k wolves
-pull lever
-run to final room, 1x4k wight, 1x17k renewer, plus the mammoth

right side is:
-1x4k wight
-wait for gate
-2x8k wolves
-pull lever
-2x4k wights, 1x17k renewer
-wait for gate
-final room, 1x4k mob, 1x8k mob, plus the mammoth

(right side might be slightly wrong, been a while since i done it)


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Rucagorn
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re: Ost Dunhoth - Wound Wing

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yeah tbh, had this sketched already wandering around since 2 months at my father pc and never put them, just copied atm & still need read & update better.

Tbh left side only did 1 if not mistaken, so not sure...

About right side:

right side is:
-1x4k wight
-wait for gate
-2x8k wolves
-pull lever
-2x4k wights, 1x17k renewer
-wait for gate
- 2x4k wights &
-pull lever
-final room, not sure now tbh, or if was what you said or 2x4k or 3x4k,


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He is Rucagorn, Captain, Guardian of the Free Peoples
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Rucagorn
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re: Ost Dunhoth - Wound Wing

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Question: what wardens do? Spawn more mobs? confused


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Rucagorn
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re: Ost Dunhoth - Wound Wing

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Took my doubt here! wink



http://www.tentonhammer.com/lotro/guides/ost-dunhoth/wound


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Beautiful and brave as elves
Mighty and friend as dwarves
Powerful and wise as wizards
Agile and clever as hobbits
Proud with the splendor and glory of Kings of yore
He is Rucagorn, Captain, Guardian of the Free Peoples
Proud and honorable leader of the Fellowship of Guardians

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Rinoanor

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re: Ost Dunhoth - Wound Wing

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ah, that makes things easier tongue out


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